The PC finally has a “standard” controller, and developers seem very pleased to support it. Games for Windows continues as a program, and 360 controller support is now commonplace on PC – even indie games like They Bleed Pixels and Sine Mora that have no interest in GFW certification fully support 360 controllers. XInput offered advantages according to Microsoft it was easier for developers to setup, and since it was used by both Windows and the 360 it made cross-platform development easier and controller support easier to implement on PC. This caused frustration amongst gamers with older controllers, but PC gamers found a way around this with the freeware program x360ce. While the 360 controller used a new API, XInput, support for legacy DirectInput was not required. One of these criteria was native support for the Xbox 360 controller (when applicable), which used USB and was plug-and-play in Windows Vista and 7. Essentially, if a developer’s game met certain criteria they could put a shiny GFW logo on their box, not unlike the “ Nintendo Seal of Quality” of ages past. This support has its roots in Microsoft’s Games for Windows certification program, which began in 2006.
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